Starfinder incendiary grenade. Special: Explode (2d6 F, 1d6 burn, 10 ft. Starfinder incendiary grenade

 
 Special: Explode (2d6 F, 1d6 burn, 10 ftStarfinder incendiary grenade  Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023

When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the. " regular rounds and arrows 10eb for 10 rounds AP rounds is 100 eb for 10 rounds Incendiary rounds are 100 eb for 10 bullets, arrows or. Grenades are loaded individually, rather than in magazines. Log In Sign Up. The prehensile tail is a 3rd limb, treated no different than other extra limbs, like the 4 arms of the Kasatha race. 3) If you hit, deal damage to all creatures within the explode radius. Level: 4 Price: 700 Range: 20 ft. McCreary Bryrvath 24. Found the internet! 12. Second Regular Session. Player > Weapon > Grenades > Solar flare grenade II (Hybrid) Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Drawn: L. Summoning grenades come in the following types. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenades cost a good amount given their one time use and damage. 4 510 000389F33 Particle Grenade: PHYS 61 ENGY 60 0. Though he has. Working off the intense and violent reaction of the thermate filler, the result of the deployment of the M14 is molten iron. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. Holy Water Grenade. comes up 20), you hit regardless of your target’s AC. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Starfinder Commencement – Society Subdermal Graft; Junkrace Rewards – graphite carbon skin armor, 400 credits; Session 3. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Grenades usually allow a save for less damage. Society, and are thus structured differently from scenarios. Any suggestions are welcomeShock grenades have their damage increased by +1 per dice. Welcome to /r/Shadowrun, chummer. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. Fields of Study; Theorems; Envoy. The rules for randomly causing the effect in a square other than the one you targeted only apply to thrown weapons (most commonly grenades) as a part of the rules determining where the weapon landed. No need, the mage will geek their self. Grenade, Cryo (I–IV) Grenade, Decoupler; Grenade, Flash (I–IV) Grenade, Frag (I–VIII) Grenade, Incendiary (I–VI) Grenade, Pheromone; Grenade, Screamer (I–IV). ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Lumocantha dye can be weaponized easily. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot), sniper’s aim A grenade’s listing below shows its explosion radius. 5. ) Source Starfinder Core Rulebook pg. Frag grenade II. Improved Explosives. SANCTIONED CONTENT KEY. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. x2. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France. Also, the rules for grenades on page 183 state that grenades are. 178 Level 2; Price 140. Special: Explode (2d6 F, 1d6 burn, 10 ft. killerbunnyfamily • 2 mo. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. Fusese were waxed. You can load different types of grenades into a. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". Yes. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Starfinder Society Payment – 850 credits; One – Incident at Absalom Station. Source Starfinder Core Rulebook pg. and you really dont want to see them? One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). 5 605 003C23E3 Tesla. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. User account menu. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. 181. AOE Evocation spells especially, with Fireball, Cloudkill, Thunderwave and Incendiary Cloud Coming To Mind. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. NI Ls can be fitted with any sort of grenade as ammunition. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. An 8th level spell gem does 9d6 damage for 1400. You shouldn’t get one every spawn. Incendiary Grenade: PHYS 1 ENGY 25 0. "Grenades and Rockets are purchased individually. 1. X1. 184. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Source Ports of Call pg. After each grenade lands at its new target, it detonates. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Towering Barricade: A large barrier that seals off dangerous areas for a short time. This cloud provides concealment and corrodes creatures. 5. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. A character who chokes for 2 consecutive rounds. , Gear AG SpecOps armor (clear spindle aeon stone, 1d6 F plus 1d4 burn, DC 14]) deflective reinforcement, filtered rebreather,The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Label. Except for really incompetent characters (Low level with near no Dex) or some drastic penalties, you are looking at a 1 to "miss" the ground, which is a screw up. Fields of Study; Theorems; Envoy. . Incendiary Grenade stats. 245, and says they have an AC of 5. Starfinder - Core RulebookThis makes a huge difference with Incendiary Grenades/Bombs. 244 A standard action is usually the main action you take each round, other than movement. The grenade creates a null-g field, but then introduces a mild secondary shockwave and weaponize the field by flinging anyone effected high into. This introduces three new explosive types to a Starfinder’s arsenal. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. Source Starfinder Core Rulebook pg. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. While still recovering from that ailment, he was diagnosed with cancer. 3 people marked this as a favorite. x2. If more than one condition affects a character, apply them all. X1. " (Next PP) Targeting a Grid Intersection : "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. Special: Explode (staggered, 15 ft. Damage: 1d6 F. Shock grenades have their damage increased by +1 per dice. 5. Burns can also lead to severe infections and shock. 245, and says they have an AC of 5. 184. 166. But the history of hand grenades goes back much further. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. Source Starfinder Core Rulebook pg. Then, pick a grenade (or an explosive mine) of choice. ) Open navigation Go to Reddit Home. It's one of the most obvious things for a player to do - use all of their grenades at once and bypass the rules. x2. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). This is the first time any of us have used Starfinder. Starknife. ) Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. In response to this being a Shadowrun subreddit: Halloweeners: also chuckles maliciously . X1. 222 Level 2; Price 740;. No one is claiming reusable grenades can't be a thing, there's just nothing to suggest these are, EMP or fragmentation or otherwise. A-E tier:Holy Water Grenade. The grenade filler will burn from 30 to 45 seconds. And of course some creat. Starfinder Core Rulebook p. At higher levels, you can use launchers, missiles, and other heavy weapons. F-GX Frag Grenade. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Dead Space Weapon and Armor Conversion Index. Grenades and Weapon Specialization in general. You must throw the grenade before. 5. launchers are the most common grenade launcher available on the market. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. Critical: — Range: 20 ft. Another factor to consider is that the grenade launcher loads a certain number and these don’t. In Pathfinder, splash weapons cannot critically hit except for the. Although tripods can use other grenades, they are infamous for the decoupler grenades they produce internally. NI Ls can be fitted with any sort of grenade as ammunition. launchers are the most common grenade launcher available on the market. Incendiary Grenade: An explosive grenade that catches enemies in its radius on fire. Grenades are loaded individually, rather than in magazines. These modifications can be made in 1 hour with a DC 15. Arc Grenade: Deals 5d6 points of electricity damage. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. X1. We've been dipping into Starfinder and I find myself playing a mechanic. There are incendiary grenades. a. Starfinder Society players, however, will no doubt find it handy to have so many additional options. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. View Cart; Help; Pathfinder . Boost 1d8, Sniper 180ft. ; Critical — Capacity drawn Bulk L; Special explode (10d6 F; burning 5d6; 15 ft. Solarian is obvious, Witchwarper less so. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. Improved Incendiary. S. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Incendiary Grenade, Mk 5 Source Starfinder Core Rulebook pg. The device is considered a magical. Damage Per Second. Each grenade bounces as if its thrower had missed when throwing it. Special: Explode (2d6 F, 1d6 burn, 10 ft. 179 Level 18; Price 54,300 Hands 1; Proficiency Grenade Damage 12d6 F; Range 20 ft. Sign In; Cart . As a weapon which. Summoned creatures treat you as their summoner. A grenade launcher [1] [2] [3] is a weapon that fires a specially designed, large-caliber projectile, often with an explosive, smoke, or gas warhead. To keep recoil forces low, it is chambered to fire 40 x 46 mm rounds, usually known as the High-Low Propulsion System. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Veteran ttRPG blogger, developer, publisher, and writer Owen K. This type of grenade (much imitated and used in many subsequent conflicts) was originally named after. Fused with magic, Flash grenades have their DC save increased by +2. The device is considered a magical. Capacity: Drawn. Open the door, throw in grenades, then retreat to the stairs for cover. Now reselling isn't as appealing because stuff only gets 10%. Damage Per Second: 100; Duration: 8 sec; Radius: 5 m; Rank 2. . Grenades are a bit of a mixed bag for saves. This means the M14 is primarily employed on material to be destroyed in a roughly secure. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. The Incendiary Grenade deals 26 Energy and Physical damage per hit. Starfinder Armory p. Incendiary Grenade: PHYS 1 ENGY 25 0. ; Critical — Capacity. As Jimbles mentioned the way to use a grenade is on page 245: "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. A decoupler grenade produces a dense cloud of dark nanites. ; Critical. If the. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. The word "grenade" derives from the French word for a "small. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. Go to the inventory screen and enter the Throwables section. The Basics. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. Bulk: L. . cachorro8urubu :Source Starfinder #8: Escape from the Prison Moon pg. A stickybomb grenade detonates with a splash of adhesive resin. )Source Starfinder Core Rulebook pg. Incendiary grenades have their damage increased by +1 per dice. 178Real grenades thrown by amateurs, militias and trained soldiers. Improved Incendiary. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. If you do so, the grenade’s Reflex save DC is increased by 2. 244. Riot Grenade, Mk 1 Source Starfinder Armory pg. Dye Grenade. Instead of using a soda can, wait for the liquid mixture to harden a little bit and treat it like cookie dough. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. View Cart; Help; Pathfinder . 5. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage but can attempt a reflex save for half damage. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Starfinder Grenades, Analyzed. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. A is bugged currently and does not take half of OC "Hyper Propellant. Obscures an area in white fog and burns those who come close. Triage Specialist Increased Outgoing healing Elite Defense Increased protection from Elites. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. Solar Flare Grenade. Question. 5. 122. The time delay element is a powder train requiring 1. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. Source Starfinder Core Rulebook pg. 5. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. You gain a +3 item bonus to attack rolls. A decoupler grenade produces a dense cloud of dark nanites. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. On some of the more war-torn, lawless planets, combatants have begun using boneshard weapons to intimidate their enemies before killing them in horrible ways. x2. This rule is commonly miss-applied to explode ranged weapons. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard. # Causes a horrific amount of fire that spreads. The incendiary grenade is the best solar grenade for hunters to use in the gunslinger subclass. Quickened Spell Magic Hack Rather cheesy, but with some prep you kind of can. Drawn L Explode (12d6 F, 6d6 burn, 15 ft. The modifications reduce the capacity of the grenade launcher or missile launcher by 50%, to a minimum of 1 grenade or missile. The Enhanced Tactical Multi-Purpose (ET-MP) hand grenade is the first new grenade to be made by the U. 244. Apply any other attack modifiers, such as a penalty for range (pg 245). The most common type are man-portable, shoulder-fired weapons issued to individuals, although. incendiary grenade I +11 (explode [5 ft. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Summoned creatures treat you as their summoner. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Cluster-bomb a small area with incendiary munitions. 184. I'd like him to focus on large minigun-type weapons as opposed to grenade launchers or the like. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Barbed Shrapnel Grenade. X1. Cover adds bonuses to these reflex saves. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. View flipping ebook version of Starfinder - Core Rulebook published by Cullen Geahigan on 2020-05-24. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. When you attempt a saving throw, you roll a d20 and add your base saving throw bonus. 5. 414. 247,. Incendinary grenades actually do a ton of damage to tanks :o. 184. Though he has. The casing is the body of the grenade that houses most of the other components. 184. A cylindrical grenade visually identical to the M8, the M14 (also written AN/M14) is a purpose designed incendiary grenade. Walk back through the red door, and turn right into the darkness. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. This introduces three new explosive types to a Starfinder’s arsenal. Each grenade bounces as if its thrower had missed when throwing it. Hey do you see that cluster of bad guys over there. Throw the grenade across your body with a rolling motion. 1866, AS AMENDED, ENTITLED CODIFYING THE LAWS ON. S. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). Here is the latest, another fully automatic weapon to be used in your starfinder game! Introduced nearly at the same time as the new T-800 Infiltrator Terminators, the M-27 became the standard weapon used by Skynet’s forces on the battlefield. Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. A takes half of T5. M79 is a single-shot, shoulder-fire, break-action grenade launcher developed by Springfield Armory. The problem with Starfinder weapons system is its abundance. To maximize their effe­ctiveness, aim Molotovs at the ground ne­ar the enemy so that the­ flames spread. Starfinder Core Rulebook p. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. If a creature doesn’t have enough room to appear, it doesn’t. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. Name Weight Value FormID EditorID Cryo Mine: 0. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Level: 8 Price: 2800 Range: 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the. Grenades. Starfinder Core Rulebook p. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. Grenades. You can do it. Some of the nominal hand grenades will be used as demolition charges with much longer-burning fuses installed. Improvisations; Expertise TalentsThe powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Four tapered metal blades surround the central ring of a starknife, which can be thrown or used to stab opponents. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Beginner Box ; Rulebooks . Sign In; Cart . A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Your class’s Spells section describes which class’s spell list you can choose from, how to determine the number of spells you know, and at which levels you can learn new spells. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. 5. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeGrenade scrambler, mk 1. 39. ; Critical — Capacity drawn Bulk L; Special explode (2d6 P; 15 ft. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. Sorted by: 3. Page 59. 44. The Molotov costs the terrorists $400 whereas the incendiary grenade costs the counter-terrorists $600. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. 5. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. 1-8. The six types of hand grenades are (Figure 1-1, page 1-2): x Fragmentation. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. X2. Grenades came into use around the 15th century and were found to be particularly effective when exploded among enemy. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Incendiary weapons can cause fourth- and fifth-degree burns that damage skin, muscles, ligaments, tendons, nerves, blood vessels, and even bones. This introduces three new explosive types to a Starfinder’s arsenal. Starfinder Creative Design Director • Sarah E. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. While burn is often a crit effect from a weapon, here it is a special effect. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Maybe you would like Disruptor Ammo (damage, headshot, damage) to soften up enemies with a lot of shields/barriers, but switching it with Incendiary is annoying. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. Any creature that fails its reflex save *also* suffers burning 1d4. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. 1 Answer. Player > Weapon > Grenades > Frag grenade I. ) Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg.